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Dwarf fortress blocks
Dwarf fortress blocks






  1. #Dwarf fortress blocks how to#
  2. #Dwarf fortress blocks software#

I assure you, the current player base is acutely aware of how bad the UI is. Until that day DF will remain an obscure oddity, like a model train set with a revolutionary efficient engine whose owner steadfastly refuses anyone to use it in anything except a toy which actually causes physical pain to all who attempt to play with it. Seriously, With two more people helping him, one person focused on optimizing the codebase and another focused on improving the UI this would literally be one of the greatest games of all time. Tarn could be a multi millionare if he simply would take some damn advice about sofware and UI design. Their premise is quite similar, but where Notch's effort went into a simplistic usable UI with simple physics, Tarn went without a UI and devoted his effort to a bewilderingly complex and amazingly inefficent engine with no reasonable way for anyone to experience it. Minecraft is the perfect example of the level of success DF is capable of.

dwarf fortress blocks

The smallest improvement such as rendering more ASCII layers at once from an isometric perspective would vastly improve the usability and likely expand the userbase by 10 fold yet no effort is made to make ANY UI adjustments.

#Dwarf fortress blocks software#

The poor quality interface and software design is a perfect metaphor for the developer behind it. The main problem is Tarn's inability to work with anyone else or compromise. The hobos (DF fans) all rightfully commend his genius and defend the antisocial idiosyncratic behavior as "part of the creative process" or that anything else would detract from 'the experience' of reading a revolutionary proof off of a shit stained McDonalds bag. It's like a brilliant mathematician who shits on the floor and writes earth-shattering proofs on discarded fast food bags leaving them strewn about homeless shelters. It's wildly capable and meticulously tended to in all the wrong areas while the glaringly obvious flaws go unattended. It's like the game itself is autistic in its savant level complexity and all that beauty is hidden behind an utterly unusable interface and horribly inefficient software design.ĭwarf Fortress is a perverse decent into a single brilliant yet mal adjusted person's 'ideal' game. This is the most beautifully complex game with endless unique and hilarious morsels of awesome (the naming of geographic features and depictions engraved on items) Yet absolutely no effort is spent on conveying that to the user. What isn't well thought out at all are both the 'design' of the software and interface. It has unmatched emergent gameplay and behavior due to the physics and complexity of each dwarf. Tarn has a physics background and in this regard the game is well thought out. There are many amazing and laudable aspects to DF. (The ASCII is actually rendered in OPENGL for performance which is a joke in and of itself because 99% of the system resources are spent poorly simulating stagnant blocks of air rock and dirt with nothing happening to them).

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Let alone the fact that AN ASCII GAME CAN BRING AN 8 CORE DESKTOP TO A CRAWL.

#Dwarf fortress blocks how to#

Even when you do understand how to play the game it's a kludge. The UI in Dwarf Fortress is completely indefensible.








Dwarf fortress blocks